SceneComponentTransferPrimitive Class

A primitive that maps each component of the colors of its input by a function of its own: feComponentTransfer of SVG.

public sealed class SceneComponentTransferPrimitive : SceneFilterPrimitive
Inheritance
SceneFilterPrimitive SceneComponentTransferPrimitive

Constructors

NameDescription
SceneComponentTransferPrimitive()

SceneComponentTransferPrimitive()

SceneComponentTransferPrimitive.cs
public SceneComponentTransferPrimitive()

No documentation is available.

Properties

NameDescription
AlphaGets the function of the alpha: feFuncA. The default keeps it.
BlueGets the function of the blue: feFuncB. The default keeps it.
GreenGets the function of the green: feFuncG. The default keeps it.
InputGets the input: in.
RedGets the function of the red: feFuncR. The default keeps it.

Gets the function of the alpha: feFuncA. The default keeps it.

public SceneTransferFunction Alpha { get; init; }

Property value

SceneTransferFunction

Exceptions

ArgumentNullException
The value is null.

Gets the function of the blue: feFuncB. The default keeps it.

public SceneTransferFunction Blue { get; init; }

Property value

SceneTransferFunction

Exceptions

ArgumentNullException
The value is null.

Gets the function of the green: feFuncG. The default keeps it.

public SceneTransferFunction Green { get; init; }

Property value

SceneTransferFunction

Exceptions

ArgumentNullException
The value is null.

Gets the input: in.

public SceneFilterInput Input { get; init; }

Property value

SceneFilterInput

Gets the function of the red: feFuncR. The default keeps it.

public SceneTransferFunction Red { get; init; }

Property value

SceneTransferFunction

Exceptions

ArgumentNullException
The value is null.