TilePrimitive Class
A primitive that repeats the subregion of its input in every direction: feTile of SVG.
public sealed class TilePrimitive : FilterPrimitiveRemarks
The tile is the subregion of the input, in pixels of the canvas; it is in place where it is, and its copies are side by side around it. By default, the subregion of the primitive is the one of its input: give it a FilterPrimitive.Subregion to fill more.
- Inheritance
FilterPrimitiveTilePrimitive
Constructors
| Name | Description |
|---|---|
| TilePrimitive() |
TilePrimitive()
public TilePrimitive()No documentation is available.
Properties
| Name | Description |
|---|---|
| Input | Gets the input: in. |