TilePrimitive Class

A primitive that repeats the subregion of its input in every direction: feTile of SVG.

public sealed class TilePrimitive : FilterPrimitive

Remarks

The tile is the subregion of the input, in pixels of the canvas; it is in place where it is, and its copies are side by side around it. By default, the subregion of the primitive is the one of its input: give it a FilterPrimitive.Subregion to fill more.

Inheritance
FilterPrimitive TilePrimitive

Constructors

NameDescription
TilePrimitive()

TilePrimitive()

public TilePrimitive()

No documentation is available.

Properties

NameDescription
InputGets the input: in.

Gets the input: in.

public FilterInput Input { get; init; }

Property value

FilterInput